War of the Roses — Tables

This is War of the Roses’ Big Page of Tables. Fear it, for it is spreadsheety.

Units

Icon Name Type Attack Defence Range Move
Swords­men Infantry 5 5 1 4
Axe­men Infantry 6 4 1 4
Pike­men Infantry 3 7 2 4
Berserk­ers Infantry 7 2 1 6
Scouts Infantry 2 2 1 7
Skir­mish­ers Infantry 5 3 1 5
Light Cav­alry Cav­alry 5 4 1 7
Heavy Cav­alry Cav­alry 7 6 1 5
Lancers Cav­alry 9 3 2 5
Char­i­ots Cav­alry 5 5 2 6
Archers Ranged 5 3 6 4
Cross­bow­men Ranged 7 3 4 4
Long­bow­men Ranged 7 3 8 4
Horse Archers Ranged 5 3 4 7
Mages Ranged 6 4 5 4

Char­ac­ters

Icon Name House Type Atk+ Def+ Rng+ Mov+ Morale+ Spe­cial Bonus
Abel Poppy Ranged 1 0 1 1 0 50% chance of Move + 2
Abi­gail Hydrangea Cav­alry 0 0 0 0 100 2% chance of con­vert­ing an adja­cent enemy unit
Akane Hon­ey­suckle Ranged 0 0 2 0 0 10% chance of Attack + 5
Albert Com­moner Cav­alry 0 1 0 2 0
Alice Lid­dell Black Rose Com­mand 0 0 0 0 0 Sta­tion­ary units cre­ate taint
An Hero Com­moner Infantry 2 0 0 0 0 10% chance of Attack + 5
Arnell Poppy Cav­alry 0 2 0 1 50
Azi­mov Snap­dragon Infantry 2 1 0 0 0
Bub­ble Com­moner Infantry 0 0 0 0 50
Cain Poppy Cav­alry 2 0 0 1 0 Attack + 1 for each defeated ally unit
Duke Cherry Cherry Infantry 1 2 0 0 0 Attack & Defence +1 ver­sus enemy units with leaders
Duke Hyacinth Hyacinth Infantry 1 0 0 1 0 Move + 2 when adja­cent to an enemy unit
Duke Pansy Pansy Infantry 2 1 0 0 30 Morale + 10% per round
Duke Red Rose Red Rose Cav­alry 2 2 0 1 100 morale of adja­cent allies + 10% per round, autokill units with­out leaders
Duke White Rose White Rose Cav­alry 1 3 0 1 100 morale of adja­cent ene­mies — 5% per round, autokill units with­out leaders
Duke Wil­low Wil­low Cav­alry 1 1 0 1 0
“Duke” Com­moner Infantry 1 1 0 0 0
Elaine Black Rose Infantry 1 0 0 3 0 5% chance of con­vert­ing an adja­cent enemy unit
Gustafssen Poppy Ranged 2 0 0 0 0 20% chance of attack + 3, 20% chance of attack — 3
Han­nah Lilac Ranged 0 1 1 1 0
Hugh F-W Poppy Infantry 0 2 0 1 0 Morale + 5% per round
Ilan­dra Hon­ey­suckle Infantry 0 0 0 1 0 Morale of adja­cent allies + 20% per round
Indigo Some­thing But­ter­cup Infantry 1 0 0 1 50 Invis­i­ble
Jas­mine Red Rose Ranged 2 0 0 1 0
Jebo­diah Com­moner Com­mand 0 0 0 0 0 Max morale of all com­mon­ers + 20%
“Kiddo” Hyacinth Infantry 1 1 0 0 20
Lore­lai Lilac Cav­alry 1 1 0 1 0
Mis­ter Chicken Poppy Com­mand 0 0 0 0 0 All units Move + 1
Nyano Poppy Infantry 0 0 0 3 0 Enemy units not adja­cent do not specif­i­cally tar­get this unit
Regara Poppy Com­mand 0 0 0 0 0
Sale­denre Poppy Cav­alry 1 0 0 2 0 Can fly over other units
Serin Human Ranged 1 0 0 2 0 10% chance of Attack + 5
Shan­non Lilac Infantry 1 1 0 1 0
Solid Snape Com­moner Infantry 1 0 0 2 0 Enemy units not adja­cent do not specif­i­cally tar­get this unit
Squeak Com­moner Infantry 0 0 0 0 50

Houses

Name Army Bonus
Poppy 2% chance of res­ur­rec­tion per round for all defeated units
Hon­ey­suckle 10% morale restore per round for all units not adja­cent to an enemy
Hyacinth +1 move for all infantry
Red Rose +1 attack for all units
White Rose +1 defence for all units
Pansy +2 attack for all infantry units
Cherry +1 move for all cavalry
Snap­dragon +1 attack for all infantry units
Black Rose +1 attack/defence for all units on tainted ground
Wil­low +1 range for ranged units

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