DA Tabletop Character Creation

The Dream­ing Awake table­top game is based heav­ily on White Wolf’s New World of Dark­ness (‘nWoD’) sys­tem. The fol­low­ing char­ac­ter cre­ation guide­lines assume that the player is famil­iar with nWoD. In the future, a ver­sion that assumes no prior knowl­edge may get written.


Stuff at the Top

Fill in your character’s name and brief con­cept, fol­lowed by a Virtue and a Vice. These need not nec­es­sar­ily be from the nWoD list, but must describe a good and a bad aspect to your character’s personality.


Attrib­utes

Your char­ac­ter ini­tially has 1 dot in each attribute. You have 5, 4 and 3 more dots to add in the three groups — Men­tal, Phys­i­cal and Social, in any order.

You may not increase any one Attribute above 4 dots.


Skills

Your char­ac­ter does not ini­tially have dots in any skills. Sim­i­larly to attrib­utes, you have 11, 7 and 4 dots to add in the three groups — again, the order is your choice. Buy­ing a skill up to the fifth dot costs an extra point (i.e. 6 total).

There are some changes to the skills from nWoD to reflect the unmod­ernised world of Avalon. The phys­i­cal skills Drive and Firearms have been replaced by Ride and Archery respec­tively. The men­tal skill Com­puter has been replaced by Cul­ture.

You may add a spe­cial­ity in up to 3 skills. This is a par­tic­u­lar sub­set of a skill, for exam­ple Weaponry (Spears) or Occult (Demonology). These will give an extra bonus when using that speciality.


Mer­its

This sec­tion is for extra facil­i­ties your char­ac­ter has at her dis­posal — for exam­ple Allies, Resources, mar­tial arts train­ing or a pho­to­graphic mem­ory. Basic ones are in the core nWoD book, though there are some in the other nWoD game books that the GM may also allow. Mer­its that are exclu­sive to the mod­ern world — for exam­ple those that involve com­put­ers, or guns — are not allowed.

You can also invent your own mer­its, which will have a cost in dots and an effect agreed dur­ing char­ac­ter gen­er­a­tion between the player and the GM.

You have 7 dots to allo­cate to mer­its (more if you chose one or more flaws).


Imagery

This is a new sec­tion specif­i­cally for Dream­ing Awake. Char­ac­ters will have cer­tain mate­r­ial or abstract con­cepts with which they asso­ciate them­selves par­tic­u­larly well, such as ‘Win­ter’, ‘Fire’ or ‘Envy’. These should be recorded here. A start­ing char­ac­ter may have a max­i­mum of three such con­cepts, with one dot in each. They should be agreed with the GM dur­ing char­ac­ter cre­ation. These will have an impact on the game, as a char­ac­ter per­form­ing an action involv­ing her imagery in some man­ner will receive extra dice.


Flaws / Derangements

Flaws are essen­tially inverse mer­its. Choos­ing one is not com­pul­sory. Flaws free up points which can be spent on other things, for exam­ple Mer­its. As with Mer­its, many Flaws are detailed in the nWoD books.

Derange­ments are the side-effect of los­ing points in the Moral­ity stat, which here is called San­ity. They are recorded in the Flaws sec­tion merely to save space on the char­ac­ter sheet. Your char­ac­ter does not have any derange­ments at the start of the game.


Defence/Size/etc.

These are cal­cu­lated stats that help the game run more smoothly.

Size: 5 for adult humans, adjust accord­ingly
Speed: Strength + Dex­ter­ity + 5
Ini­tia­tive Mod: Dex­ter­ity + Com­po­sure
Defence: Low­est of Dex­ter­ity and Wits
Armour: This depends on your Equip­ment (see later).


Health

Your max­i­mum Health is cal­cu­lated as Sta­mina + Size. Record this in the cir­cles, leav­ing the square boxes blank to record damage.

The box to the right records health lev­els over and above the nor­mal 10. This box should be ignored at char­ac­ter creation.


Willpower

Your max­i­mum Willpower is cal­cu­lated as Resolve + Com­po­sure. Record this in the cir­cles, leav­ing the square boxes blank to record usage.

The box to the right records willpower lev­els over and above the nor­mal 10. This box should be ignored at char­ac­ter creation.


San­ity

As pre­vi­ously men­tioned, San­ity is the equiv­a­lent of the Moral­ity stat in vanilla nWoD. Each char­ac­ter starts the game with 7 Sanity.


Fame

Fame is the core mechanic of Dream­ing Awake. What your char­ac­ter is famous for, and how famous she is, will greatly affect what she is capa­ble of.

There are sev­eral spaces for enter­ing Fame, but a start­ing char­ac­ter may only have a sin­gle dot in one Fame. This is a qual­ity or abil­ity that the char­ac­ter is famous for. There is no set list, and all Fames should be agreed with the GM dur­ing char­ac­ter cre­ation. Exam­ples include ‘Expert Swords­man’, ‘Spirit Sum­mon­ner’ and ‘Pub­lic Speaker’.

As your char­ac­ter begins with only one dot in their Fame, she is respected locally for their abil­ity. How­ever, her prowess is not excep­tional, and news of her abil­ity has not spread far from her home.

Your character’s Fames will have an effect on the game in a sim­i­lar way to her Imagery, but the Fames will have a much greater effect.

The boxes to the right record Fame lev­els over and above the nor­mal 10. These boxes should be ignored at char­ac­ter creation.


Shiny

Shini­ness is a mea­sure of your character’s over­all pro­gres­sion. This is the sum of the dots in all your character’s Fames, which for a start­ing char­ac­ter is 1. The char­ac­ters’ Shiny level is closely tied in to the meta-plot of Dream­ing Awake.


Expe­ri­ence

Record here any expe­ri­ence points awarded to your char­ac­ter that have not yet been used to improve her abilities.


Weapons

Record here any weapons your char­ac­ter begins the game with. Refer to the nWoD books for details. Weapons must be in-keeping with the setting.


Equip­ment

Record here any equip­ment that has an in-game effect on your char­ac­ter, such as armour. Refer to the nWoD books for details. Equip­ment must be in-keeping with the setting.

Leave a Reply

Connect with:

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> <pre lang="" line="" escaped="" highlight="">